Mystic Isle

Base on a concept by
https://www.artstation.com/sephirothart

small project i made in my time at Think Tank Training Center, i wanted to try doing a hand painted scene since i have never attempted something like that, making the water and crystal shades were probably the part i enjoyed most on this one.

08/2019

Mystic Isle

i used a flipbook (left) to animate the opacity of the waterfall. a panning squiggly texture that gets distorted (by the texture on the right) combined with the other 2 textures to create the flow effect

i used a flipbook (left) to animate the opacity of the waterfall. a panning squiggly texture that gets distorted (by the texture on the right) combined with the other 2 textures to create the flow effect

Breakdown of the water shader

Breakdown of the water shader

the crystal shader uses a packed masks texture to dictate the colors of the crystal, along with some animated emmisive, refraction and opacity

the crystal shader uses a packed masks texture to dictate the colors of the crystal, along with some animated emmisive, refraction and opacity

Zbrush sculpt

Zbrush sculpt

Breakdown of the stone shader, i used a flip book here for the animated glowing bits. i used Cinema4D and After Effects to get that animation with help from a friend

Breakdown of the stone shader, i used a flip book here for the animated glowing bits. i used Cinema4D and After Effects to get that animation with help from a friend

Zbrush sculpt

Zbrush sculpt